| Pan,
or Panguingue, is especially popular in California and South
Florida, and now, through the magic of the internet, around
the world.
The object is to be the first to meld all 10 cards in your
hand, in addition to the final card drawn.
Pan uses 8 decks with one set of spades removed and all
the 8's, 9's and 10's removed, for a total of 310 cards.
In descending order, the cards rank K, Q, J, 7, 6, 5, 4,
3, 2, A. The J and 7 are sequential.
Play goes counterclockwise.
After all players post collection, the hand will be dealt.
Each player that posted will receive 10 cards. At this point
they have the option of keeping their hand and playing,
or sluffing their hand and sitting out the current
hand.
Each player in turn takes the top card of either the discard
pile or the stock. A player may take from the discard pile
only if the card was drawn from the stock by the preceding
player, and can be immediately melded with the cards in the
taker's hand. When a player draws from the stock, he must
meld the card or discard it.
After drawing and before discarding, a player may meld
as many sets as he holds or add to his existing melds. A player must drag a drawn card to his meld zone before
any cards from his hand can be added to the meld zone.
If a player uses a drawn card to build one or more melds,
he must end his turn by discarding a single card from his
hand. This is done by dragging the desired card from his
hand to the discard pile. If he has no remaining cards in
his hand to discard and has all 11 cards in valid melds,
the hand is finished. See Going
Out.
A run of any 3 or more cards of the same suit, e.g.
Q J
7 .
3 or more cards of the same rank that are of only one suit,
or of at least three different suits. e.g. 4
4 4 .
Ace's and King's are an exception to this rule, which only
need three of any suit.Ace's and King's are an exception to
this rule, and do not need to be of the same suit or of three
different suits, they only need three of any suit. Once 3
cards of the same rank of the same suit or of three
different suits have been melded, any number of additional
cards of the same rank of any suit can be added to that meld.
Certain melds are conditions. On melding a condition, a player
immediately collects chips from every other player. All 3's,
5's, and 7's are valle (pronounced "valley") cards. The conditions
are:
- A set of three same ranked but
different suite valle cards collects a chip from each
player.
- A set of three valle cards of
a single suit collects 2 chips, 4 chips if the suit is
spades. Also, 1 additional chip is collected for each
additional valle card of the same suit added beyond the
initial three cards,2 chips if the suit is spades.
- A set of three non-valle cards
of a single suit collects 1 chip, 2 chips if the suit
is spades. Also, 1 additional chip is collected for each
additional non-valle card of the same suit added beyond
the initial three cards,2 chips if the suit is spades.
- A sequence starting with an Ace
or ending with a King, e.g. (3, 2, A) or (K, Q, J), collects
1 chip, 2 chips if the suit is spades.
A player may add cards to a meld if its character is preserved,
i.e. he may add a card of the same rank to a suited or unsuited
set. When cards are added, the player may collect further
chips if additional conditions have been met as described
above.
A meld can be halved by adding cards if each half forms a
meld. E.g.: J, 7, 6, 5 may be halved into melds by adding
Q, 4. If splitting a meld creates a condition, payment is
collected. A player can take a card from a meld to complete
a new meld, provided he leaves a valid meld. E.g.: From 7,
6, 5, 4, either the 7 or 4 may be borrowed, but not both.
If the top of the discard pile can be added to a meld of a
person playing in turn, he must take the card and meld it.
When a player shows 11 cards in melds (10 cards plus his final
draw card), he collects the value of all his conditions, plus
two chips from each player and collects the tops pot.
After the pot has been won, all the players put in chips for
the next hand. The winner of the previous hand goes first.
25¢ Condition
| 2-4 |
$5 |
25¢ |
25¢ |
| 5-7 |
$5 |
25¢ |
50¢ |
50¢ Condition
| 2-4 |
$10 |
50¢ |
50¢ |
| 5-7 |
$10 |
50¢ |
$1.00 |
$1.00 Condition
| 2-4 |
$20 |
$1.00 |
$1.00 |
| 5-7 |
$20 |
$1.00 |
$1.50 |
$2.00 Condition
| 2-4 |
$40 |
$2.00 |
$1.50 |
| 5-7 |
$40 |
$2.00 |
$2.50 |
$3.00 Condition
| 2-4 |
$60 |
$3.00 |
$2.00 |
| 5-7 |
$60 |
$3.00 |
$3.00 |
$5.00 Condition
| 2-4 |
$100 |
$5.00 |
$3.00 |
| 5-7 |
$100 |
$5.00 |
$3.50 |
$10.00 Condition
| 2-4 |
$200 |
$10.00 |
$4.00 |
| 5-7 |
$200 |
$10.00 |
$5.00 |
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